Article by Mathis Hake (Dungeon Master)
Luck is an odd stat or ability that heroes can make use of that is not originally from either Dungeons and Dragons or Pathfinder. More akin to Call of Cthulhu, Luck is a resource more akin to Hit points than any other thing in our game. Who: You the party share a combined luck pool. Think of it as the fickle nature of fate always looking out after you. It might help you sometimes, but other times it will leave you high and dry. Kinda like some plastic polygons we see so often. What: Luck can do anything from nudge a roll to allowing you to drink a potion you didn’t think about before combat. If there is a situation where you say “Had we slowed down we would have known to do that.” or “It is only reasonable that someone would have done this.” Welcome to a standard luck check. Where: At the gaming table . . . this section didn’t really work out. When: After rolling a dice; but before you know the outcome, or any time you need to convince me, your Dungeon Master, to allow you to have done something retroactively. Allow you to dodge Death. Why: It is a simple tool, for me to allow you the players to get those moments that you REALLY want/need, it can also simply prevent a fight/argument. Why should I make a risky call, when you can roll the dice and see how they like you? How: Well that is the nitty gritty. Lets go into almost extensive detail. Q: How does the party get luck? A: Originally the party gets luck by some math I do during your character creation. There are things you pick that affect the numbers of the math involved. Its sounds technically but since you don’t really need to know that since you cannot affect this in any way shape or form. I’ll spare you the boring...I pick a stat of yours, average it with the group, times it by 5 and...voila, the groups luck pool. Q: Can we get more luck? A: At the start of every session I roll a d%, if this number is higher than your current luck pool than the parties luck pool increases by 1d12. Q: How much luck do we have? A: That is for me to know and you to never find out. DM’s gotta have our secrets. Q: What can luck be used for? A: Luck can be spent in a number of ways
Last Notes: So you should have noticed that you get luck at the start of every session, and have a lot of things you can spend luck on. You, the group, should be using luck, but not so much that you cannot use it for when you really need it. So keep a balance, or don’t. It is yours to do with you please. “Don’t press your luck.” – Irish Proverb
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Things are about to get dicey! 🎲🎲🎲
Starting Saturday June 1st, Off Kilter will be hosting a weekly D&D campaign, 9 sessions long for a handful of adventurers for a summer of role playing debauchery. Open to players of all experience levels! Drinks and refreshments will be provided. We do ask for a $5 donation. Special thanks to our Dungeon Master (DM) Mathias A Hake, who has also opened his home for our weary souls. For location and times check out the Facebook Event here. |
AuthorRed Ninja. Founder. Owner. Archives
May 2021
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